Happy Counter Spell Friday where I weekly (or soon to be weekly) talk about the
most powerful spells in Magic, counter spells. I know it is very late on Friday that I am
posting this, but its not Saturday yet and that’s what counts. Counter spells are what make noncreature
spells interactive. Without them players would just play their hand until
they win instead of having interaction. Today I am going to talk about my
favorite counter spell and designing others like it. So, my favorite
counter spell is CMC 5, can be used with a different cost and makes me smile
whenever I cast it. Here is a link.
Now you probably think I am crazy as there are many far better counter
spells, but it is truly a great design. First and far the greatest reason
is that it is constructed playable. Back in Shards block it fit in great
as its early mana fixing was amazing for blue and countering a spell late game
was also great. Its costs led into when you would want to use either
part. Second, whenever I countered a spell with it, I just had to
smile. There is just something about paying five for a counter spell.
There are only 6 CMC counter spells in all of Magic’s history. Most
top out at 4 as most second abilities are fair at 4. The spell really has
to be unique or powerful to cost 5. Traumatic Visions does something blue
never does by fixing your mana. Force of Will is "Free" or cost
above average. Desertion steals the spell. What all of these have
in common is that when you play them you are getting serious bang for your buck.
The design examples I have for you today are to show reasons for having a
counter spell at CMC 5. Obviously the
more powerful of counter spell the more it should cost.
Second, if you bleed colors (say to white or
black) the CMC should go up compared to its blue counter parts.
Lastly, the more a spell does the more it
should cost. My examples are
combinations of two colors.
I hope you
enjoy Counter Spell Friday and I’ll be back with more next week.
No comments:
Post a Comment