Today's card makes me laugh. Its rules text makes game sense, but its still funny to me. I also think its a good lead into my next article, coming soon, on designing banding.
This is also a good example of a card with a drawback, of sorts, that still has limited playability.
3/2 for 2b is fine for a vanilla. In a block with banding, the drawback might be relevant. I'd have to see the cards around it to give a good opinion.
ReplyDeleteThat's the whole point. It is worse than a standard vanilla which can lead to unusual problems, but is still strong enough to be playable in limited. Its drawback is mostly a problem if you are playing more than one color as black has very little banding (I'll get into that in my next article).
ReplyDeleteI agree. Black shouldn't have banding because it's all about looking out for #1. Green, white, and to some extent red (think barbarian hordes) should have banding available. IMO, blue is 4th and black is dead last.
ReplyDeleteSpoiler alert: In my work, Banding goes as follows, white is 1st, 2nd red, 3rd green (but as bands with), 4th black and last blue. I'll explain (or disprove myself) in the article I am working on.
ReplyDeleteWhoops! Red might be number one. I need to review my work...
ReplyDelete